Bask is a 3D animation utilizing Maya particle simulation to recreate satellite image sequences of the sun’s corona and photosphere. This work is an exploration of our use of imaging when processing experiences that go beyond the limitations of our physical perception. The entity of the sun, which from our vantage point is functionally infinite and blinding, is processed as images representing what we cannot naturally see, and then synthesized through particle simulation, recontextualized and recreated within the techno sublime for our exploration within a virtual liminal space – a reversal of our experience as observers of the natural sublime.